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Phobos

Unreal engine 4 scene made for the second year world building assignment with Rick Buurman, for this project I did the art direction and created the statues and relief paintings as well as the tentacles. At the end of the project we were assisted by Tobias van Bladel who set up the first exterior shot and Aram Igor van Bergen en Henegouwen who made the animations for the bird and helped with the editing.

Phobos Cinematic Trailer

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Pim bos carcosa